Age of Sigmar: Winter War Rumble

18.01.2026
09:00 - 20:15
20,00 

Entry fee is nonrefundable (check the event info) / Tapahtumamaksulla ei ole palautusoikeutta (kt. tapahtuman tiedot)

Participants 14 / 14

  1. aasaT
  2. Darryn
  3. tneva82
  4. vilikuo
  5. livi
  6. Kimmo Kokkarinen
  7. PaavoR
  8. JanneT
  9. iWacko
  10. Alexi
  11. Ted Ekegren
  12. Nico
  13. TuomasJ
  14. Juha Kovero
Waitlist
  1. Max Müller
  2. TeenageMutantNinjaNurgle
  3. Aku Risku

Welcome to Oh My Games AoS Winter War Rumble.

  • Entry fee is nonrefundable! / Tapahtumamaksulla ei ole palautusoikeutta!
  • Room for 14 Generals
  • Best Coast Pairings (players need to be registered to be able to participate)
  • Age of Sigmar 4.0 / Season 2025-26
  • 2000 point list using the rules and restrictions provided in the latest Pitched Battle Profiles document and Army Composition rules.
  • Any kind of ability you can choose before the game must be chosen before the event and recorded on your army roster clearly. These choices are made for the entire tournament, and cannot be changed during the event.
  • Players are encouraged to bring tokens to denote buffs/debuffs/effects and scenery rule
  • Models must be painted to a tabletop standard (battle ready minimum).
  • Proxies are allowed but must be an appropriate representation of the official model. If in doubt, contact the TO before the event. 3d Prints are fine, 3d prints that are exact copies of official models are not.
  • Terrain will be provided to all tables, players will setup terrain at the start of the round.
  • If one of the players wants to use a chess clock it is in use for that game but that player is responsible for its proper use and bringing the chess clock
  • Rules cut-off 10.1.2026
  • List Deadline 16.1.2026 20:00
  • Pairings will be random in the first round, after that it will go Wins > Path to Victory > Random
  • Player is late to a game more then 30min its a 0-30 loss (10-30 mins opponent gets 10vp)
  • Each round is 3 hours. If a game has not reached a conclusion by the end of the round, the players must come to an agreement (math-hammer) on who would win and which auxiliary objectives would be scored if the game had concluded 5 full battle rounds. If agreement can not be made by the time a TO arrives to collect scores, the TO will make a decision on the winner, and the TO’s decision will be final.
  • If a player is tabled, the game does not immediately end. The remainder of the game should be played out, or the players should come to an agreement (math-hammer) on who would win and which auxiliary objectives would be scored if the game had concluded 5 full battle rounds.
  • If a player concedes, they receive a loss and their opponent receives a victory. Their opponent also scores all possible remaining battle tactics and denies all remaining battle tactics. For example, if player A concedes after the top of turn 2 (having taking turn 2), their opponent would score 4 rounds of battle tactics [rounds 2,3,4,5], plus 3 rounds of denies [rounds 3,4,5], plus any points they had already achieved for battle tactics up until that point.


SCHEDULE

  • Doors open 9:00
  • Round 1 9:30 – 12:30 (Roiling Roots)
  • Lunch 12:30 – 13:30
  • Round 2 13:30 – 16:30 (Surge of Slaughter)
  • Brake 16:30 – 16:45
  • Round 3 16:45 – 19:45 (Creeping Corruption)

PRIZES

  • 1st Place
  • 2nd Place
  • 3rd Place
  • Best Painted (Player voted / TO tiebreaker)

 

STORE RULES, HYGIENE, RECYCLING, CLEANLINESS, ETC.

Players are expected to have read the store rules etc. before entering the store.